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1996-08-25
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!Quadris (v1.1) -- © Graham Hick, 1996
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=== 1. Introduction ======================================================
Quadris is a simple Tetris-like game. Features include:
* Colourful graphics
* User-definable keys
* Tacky sound-effects
* A high-score table
=== 2. Instructions ======================================================
Work it out for yourself, it's Tetris, OK? Click on the iconbar icon to
start a game... In addition to the left, right, turn and drop keys (which
you can set via the Options window) you can also press Escape during a
game to give up and go home.
=== 3. Version history ===================================================
0.1 (29 Sep 1994)
* First release version.
0.2 (11 Apr 1995)
* Tidied some of the graphics.
* Improved the menu screen.
* Removed some bugs.
0.3 (09 Jul 1995)
* Cleaned up bugs in key definition screen (duplicate keys and escape
are not allowed).
* Removed flicker (well, almost).
* Improved graphics slightly.
* Wrote some better instructions/documentation.
1.0 (15 Oct 1995)
* Completely new front-end using the WIMP.
* New high-score table format, storing date/time and playing time.
* Key choices and other options are saved.
1.1 (25 Aug 1996)
* Fixed a couple of small bugs in the key-recognition code.
* Actually made the 'Sound FX' option do something...
=== 4. Credits ===========================================================
Thanks go to the following people for writing very good FREE software,
which has been infinitely helpful to me:
* Dominic Symes, for Zap 1.30
* Dick Alstein, for Templed 1.31
=== 5. Copyright? ========================================================
This program is "Freeware". As far as I am concerned, this means that you
can distribute it to anyone and everyone, PROVIDING that all files within
the !Quadris directory are included in their original form, and you don't
make any profit from distribution.
If you feel that you could do better, please send your improvements or
suggestions to me (see below) rather than distributing them all over the
place, as this can lead to large amounts of confusion.
=== 6. Contact ===========================================================
Well done. You have found the interesting bit at the end of the
documentation - how to insult the author. Seriously, software developers,
whether professional or unpaid, always desperately need feedback from
users. So if you have ANY comments, suggestions, improvements or bugs to
report, then PLEASE PLEASE PLEASE do not hesitate to get in touch with me:
Paper-mail: 33 Ashley Piece,
Ramsbury, Marlborough,
Wiltshire, SN8 2QE.
United Kingdom
E-mail: gjmh@doc.ic.ac.uk (until September 1996)
All communication WILL be replied to. Thank you for your attention.
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!Quadris (v1.1) -- © Graham Hick, 1996
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